Nov 26, 2008

Quitting time

Those familiar with The Unwind know that I'm a big fan of video games. In this vein, something that never ceases to fascinate me is the gamer culture surrounding it all.

One particularly insightful article from The Escapist delves into the recent phenomenon that myself and many other gamers have experienced: not finishing games. It's a really good read that touches on many of the reasons why people stop playing games mid-way through.

From my own experience, I know that even a 10 hour investment on a linear, complex story is asking a lot. If I step away from a game for a while - and I invariably do, thanks to everything else in my life getting in the way - I may forget the controls or what it is I have to do next and may deter me from getting back into a game. The games that I can easily and gladly sink 40+ hours into are the ones that I can just pick up and play after stretches of time away.

Also, another thing that I find is that once I understand and really figure out a game, I get bored of it. It's exciting to learn new game mechanics and immerse yourself in a new game universe, but when I "get it", it starts to get repetitive. Good games keep me interested by keeping things fresh.

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