Showing posts with label samba de amigo. Show all posts
Showing posts with label samba de amigo. Show all posts

Sep 29, 2008

Samba de Hell - Sega hates you


WHY?!?
It pains me that I've come to this conclusion, but after a few days now with Samba de Amigo I'm left with no alternate explanation: Sega hates you.

Let me explain myself first. Since the 16-bit era, I've been a Sega fanboy. But it seems like once Sega killed the Dreamcast, and Sega turned into a software company, their products took a turn for the worse. No game has since wowed me, and with the exception of Super Monkey Ball (and its sequels), and maybe the Sonic Rushes for the DS, I can't think of any Sega game that has even been worth my time.

Throughout these troubled times, my fanboyism kept thinking of excuses on how this could be. Sega's games were sub-par, but they were at least trying to move things in a new direction, right? Surely, you can't fault them for failing at tinkering with winning formulas in hopes that they becomes winning-er formulas.

Enter Samba de Amigo for the Wii. This was a game that I was really looking forward to as it was one of my favorite games on the Dreamcast. I've put in about 3 hours into it, which is approximately 2 more than any sane human should. It's not that it's completely terrible - it isn't. It's obvious some of the old monkey-maraca magic is there, and I've had fleeting moments of ecstasy playing it.

But the problem lies in the controls. Anything difficulty over Medium is mind-bogglingly asinine. You can't accurately control what's a high-, medium-, or low-shake of the maracas when the beats come at you quickly. You simply can't control your maracas.

It got so bad I had to put the game down because the urge to strangle myself with the wiimote-nunchuck cord was overwhelming.

Seriously, Sega, 1 hour of play testing would have told you this was horrible. Not mediocre, horrible. 1 hour of play testing would have told you that this game should not have been released. Maybe it's a limitation with the controllers, I don't know... but there is no reason this game should have ever been released unless you truly hate your customers.

Which I now suspect you do.

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Sep 22, 2008

Samba de Amigo

I have to admit, I'm a sucker for rhythm based video games. There's just something about the genre, that when you get into it - I mean, really into it - it's almost like the controller in your hands dissolves away and you're just outputting pure rhythm. When that happens, the part of my brain that controls pure joy is activated to unhealthy levels.

This is why I'm super excited for Samba de Amigo coming out for the Wii on Tuesday. Samba de Amigo was a game that, back in the Dreamcast's heyday, I couldn't get enough of. It's infectious blend of songs and light-heartedness belied a very addictive game with a lot of depth and replayability. The whole premise was that you would shake maracas in time with songs. Lacking the maraca controllers (like I did), even hitting the right combinations of buttons on the Dreamcast controller was a blast.

Gearbox Software, who are not the original Sonic Team that made the Dreamcast game, hope to recreate and improve upon the Dreamcast version, using the Wii's remove and nunchuck as maracas. Couple that with additional downloadable songs, an online leaderboard and a songlist that is over twice what the Dreamcast game was... well, I'm pretty excited.

I just hope they can pull it off. So far, the early reviews of the game say that there are problems with the controls at higher difficulties. I guess I'll find out for myself on Tuesday.

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